Turtle Odyssey 2 Challenge. I found a walkthrough of secret places for Levels 1-4 but I didnt try it as I wanted to see if I could finish it first on.
Little Big Adventure2: Twinsen's Odyssey
A TWINSEN'SODYSSEY WALKTHROUGH WITH HELPFUL STUFF
BY CHOOKZ
One dark rainy night I was bored shitless, so I decided to help all those out there bywriting this document for the best game ever created.. In my view anyway. A Twinsen'sOdyssey walkthrough with info on all places and the main characters.
EMAIL me with anything I forgot at huoncan@southcom.com.au
I can also send shots of all the maps and mazes.
I am also on mIRC, msg 'MR Gates' (my nick), and I can send you some cool savegames.
1. STORY SO FAR.
2. THE ALIENS.
3. PLACE INFO.
4. CLOVER BOXLOCATIONS, AND INVENTORY.
5. WALKTHROUGH ANDSTORY.
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1. STORY SO FAR
Twinsen has been the hero of the planet Twinsun since he vanquished the evil dictator Dr.FunFrock in Relentless. Trouble begins with the arrival of unidentified space shipspiloted by strange beings called Esmers. Twinsen, now a graduate magician, is kidnapped bythe Esmers and taken to the planet Zeelich. He learns of their plot to kidnap the childrenof Twinsun, but is too late to stop it. The Esmers, under the spell of their mysteriousgod, the Dark Monk, have also built powerful jet engines to ram the Emerald Moon intoTwinsun and destroy it. Twinsen must battle the aliens and their mysterious god, the DarkMonk, and save his planet and family.
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2. THE ALIENS
Quetches
These Guys live on the planet of Twinsun and are renowned to have dorky ponytail haircuts.They are as tall as the Sups and have superior intelligence, but little idea technology.They can adapt to any climate and are masters at any weapon. Their hero Twinsen, defeatedFunfrock in Relentless and they are rebels against Dark Monk on this sequel.
Mosquibees
A combination of a bee and a mosquito, these flyers have long trumpet noses and carryrapid firing gun-type weapons. The Mosquibees lives in the under-gas of the planet Zeelichand are the 'freedom fighters' who battle the evil of the Dark Monk. Theirvillage is a magnificent cocoon anchored on the rocky hills of Zeelich.
Rabbibunnies
A cross between a mouse and a rabbit, these high strung characters have a wide range ofskills that make them great magicians and wizards in addition to store owners and thieves.They live on the planet Twinsun.
Wannies
Furry Mice Men, they have a disgusting, but healthy diet of Firefly tart, they are goodworkers and have adapted to the Lava environment. They are probably the least intellectualof the alien races, but extremely hard to beat in combat.
Knartas
Where else would a race of 'sausage' people live than in structures that looklike inverted hotdog buns. They are blue-collar walking hotdogs that refine the gemsextracted in the lava mines, and convert them into the fuel gazogem. (Gazogem powers allthe vehicles of Zeelich). In addition to working in the mines, Knartas are also employedas guards, policemen and other power wielding positions.
Sups
The prototypical alien with a triangular shaped head. The Sups live in the upper city ofOtringal on Zeelich and are the planet's intellectual elite. When on Twinsun, Sup jobsrange from bodyguards and secret service ('Men in Black' look) to ambassadors.As ambassadors they are polite and friendly, but sometimes too friendly, as they haveulterior motives.
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3. PLACE INFO
Citadel Island:
-The tavern. -A special entrance to the sewers.
-The Baggage Claim. -Where you get the jetpack.
-The Sewers. -A clover box and Sendells Ball.
-Your house. -You get 3 Darts, Magic Ball, and Holomap.
-The Chemist. -The umbrella quest.
-The Lighthouse. -The rainy weather quest.
-The Weather Wizards Tent. -The weather Wizard.
-The Cliffs. -The Tralu Quest.
-Your neighbors place. -Map to the sewers.
-The Museum. -Blue Tunic and Sendell's Medalion.
Desert Island:
-The Healers House. -Gallic Acid.
-Baldino's House. -You get the car part and the Radio.
-The Temple Park. -Underground base of the Aliens.
-The Oasis. -Clover Box.
-The Hacienda. -The ladies sauna.. hehe.
-The Bazaar. -All sorts of stuff.
-The Ferry Terminal. -Ferry ticket.
-School of Magic. -Blowgun.
-The Small Cave. -The Incandescent Pearl.
Hacienda Island:
-The Cave. -You get the Protection Spell.
The Emerald Moon:
-The Moon Base. -Clover Box and Space Ship.
-The SpacePort. -Space Ships.
Island of Dome and Slate:
-The Dome. -Ummm.
-The maze. -Clover Box, and the Magic Slate.
Island of Otringal:
-Emperors Palace. -You get the last Fragment.
-Mikes Bar. -You meet Mike.
-The Casino. -Access to the upper part of the island.
-The Dock. -Boats.
-The Hotel. -You get the dissidents ring.
-The Souvenir Shop. -Get the Lasergun.
Francos Island:
-The Empire Docks. -Access to the Francos Elevator.
-The Town. -Where the fragment is found.
-The Refinery. -You get the Gasogem here + Clover Box.
-The Burgermasters. -Hey. the burgermaster lives here.
The Francos Elevator:
-The Elevator. -You gain access to the underworld.
Island of Celebration:
-The Volcano. -You find the crystal and the CX Survivor.
-The Temple. -Use the 4 Fragment key here.
Island of the Wannies:
-The Mine. -Gems and a Fragment + clover box.
-The Ferryman's Tower. -The Ferryman.
-The Elevator. -Access to the Upper World.
-The Cave on the Hill. -A Fire Glove.
-The Construction Co. -The Mosquibee Queen.
Volcano Island:
-The Cave. -Mosquibee Escapee's.
-The Ferriman Terminal. -The Ferriman.
Island of the Mosquibees:
-The Palace. -The Queen and the Mosquibee's live here.
-The Plateau. -A Fragment and a Boss Walrusk.
-The Arena. -The Test of Truth.
-The CX Passage. -A HARD boss.
Island CX:
-The Port. -Space Ships and HUGE turrets.
-The CX Passage. -Not much here on the way out..
-The Underground Base. -The Emperor and his Sword.
The smooth kicker will launch you into the air for your first taste of jumping. Quarter pipe.
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4. CLOVER BOX LOCATIONS, AND INVENTORY.
First about the clover boxes, I am positive there are 10 in the game even though I haveonly found nine. The locations of the nine I have found are….
Now for the Inventory (there may be a few blanks), and I cant find find places for the,Car Part, Gallic Acid, Pyramid Key, or the Burgermasters Key.
| Three Darts | Blowtron | Horn of Healing | Wannies Glove | Laser Pistol | Emperor's Sword | |
| Tunic + Medalion | Sendell's Ball | Lightning Spell | Protection Spell | Magic Slate | Wizard's Diploma | First Fragment |
| Holomap | Jetpack | Portable Radio | Translator | Meca Penguin | Zilitos or Kashes | Second Fragment |
| Ferryman's Song | X | Key to Island CX | Gems | Pearl | Pickaxe | Third Fragment |
| X | Dissident Ring | X | Memory Reviewer | Ferry Ticket | Clue Sheet | Forth Fragment |
5. WALKTHROUGH ANDSTORY.
WARNING: DO NOT READ AHEAD IF YOU WISH TO FINISH THE GAME WITHOUT HELP.
This is how I finished the game but it is possible to switch the order of some of thepuzzles and these are only what you must do to complete the game, there are MANY othercool things you can do as well.
You start in your house on Citadel Island and Zoë has just told you that your Dinofly ishurt. Search the cupboard in the room to find a key. Go into the locked door and pick upthe Magic Ball, Holomap, and 3 darts (hit the bulls-eye and your receive 10 Life points).Go outside and go to your neighbors house, you will see a dirty map that you cant read, hetells you to get a bottle of Gallic Acid from Desert Island for him. Leave his house andfind Zoë and Dinofly, She will tell you to find a cure for Dinofly at the Chemist. Try touse you car to find out that you must get a part for your car from Baldino on DesertIsland.
Now find the Pharmacy, damn she doesn’t have a cure, but the little lady can helpyou. But first you must get her umbrella back for her. Creep up behind the thief inDESCREET mode and he will give you the umbrella, give it to the lady to find out that thehealer on Desert Island can help you out.
Now, a hero cant go about without his Tunic.. Go to the museum and pay to enter. Go inand you will see your Tunic and Medalion in a force field. Go upstairs and you will seethe controls to the force field but the door is locked. Now you should notice something.The window in this room is open. Run outside and Run up to the roof tops and enter thewindow. Now.. there are 2 buttons, use both and RUN downstairs and get your Tunic andMedalion, you must run because the field is timed.
Go outside and talk to everyone until you find out that there is a weather wizard. Hmmmlets go find him.. At his tent he tells us that he cannot fix the weather because thelighthouse is locked. Go to the lighthouse to find out that Raph the keeper has gonemissing when taking walks along the cliffs.
Travel to the north of the island and look for a snake outside a cave, go in and followthe cave to the cliffs. Jump over the gaps and go into another cave. Inside will be a gateyou cannot pass, you must throw your magic ball at the lever behind the barrels. Now youcan pass into the next room. Go in and run along the lower part of the dungeon jumpingover the gaps until you find a ledge with a lever. In DESCREET mode, throw your ball atthe lever to open another door (A LOT of people have mailed me about this part: To get upthe ladder you must be in SPORTY mode and jump up the centre of the ladder then justcontinue to hold the FORWARD button on the keyboard and you should climb up the ladder.)Talk to Joe and head on to the next room. Kill both the little furry critters to get 2keys, use the keys on the locked doors and enter the next room. Here will be a BIG furrymonster called 'Tralu'. This guy is relatively easy to kill, but my advice is torun around him taking shelter behind the rocks and throw your ball at him. Once the Traluis dead get his key and free Raph. Keep going east until you meet Zoë. Walk out of thedungeon with her. Walk to the lighthouse and watch as the wizard does his thing.
Now the weather is fine, aliens have landed on the planet, they seem fine, look OK, andthey talk cool. But I don’t trust them.. Now at least you can visit Desert Island.Go to the harbor and buy a ferry ticket to Desert Island.
When you land, follow the docks into the town. Once there go to the healers house (itshould be on your holomap). Damn.. he ain’t home, but don’t forget to pick upthe black striped bottle of Gallic Acid on the back cupboard. Next head to Baldino'shouse, it shouldn’t be that hard to find. Talk to him and he will give you the carpart. From gossiping with the locals you might have heard of a school of magic, but no oneknows where it is.
Go to the Hacienda (the hotel) and talk to the owner, note the ladder behind him. I didthis next part completely by accident.. Go into the women’s sauna (hehehe) and thengo back out, the owner will tell you off. Go back to the ladder he was in front of andclimb up it. Talk to the snake charmer on the roof, he will tell you that the school ofmagic is in the cemetery. Look through the telescope at the cave and then leave.
Now you need at least 120 Kashes to progress, but it helps to have 300 Kashes so youdon’t need to go searching for cash later in the game. 300 Kashes is a lot, but Iknow how to get that much quickly and easily. Head for the Temple Park (was the temple ofBu) and pay to enter. Once inside play the dart game (its piss easy) and win the balloons.Hmmm, now your down the well get all the mushrooms you can. Each has 30 Kashes for you.Repeat this until you get 120 Kashes, or 300 Kashes if you don’t want to troubleyourself later in the game.
Now your loaded, head for the Cemetery. You will notice that the door wont open.. Lookfor a secret entrance between 2 trees (Go west from the main entrance and follow the hilluntil you see the trees). Once inside the door of the big face, head north through a door.In here is a locked door and some blue ghosts. You can dodge the ghosts either 2 ways.
1) Watch the pattern in theirmovement and carefully maneuver your way through.
2) Climb up the stairs and jump on the tables, jump from table to table until you pass theghosts (this doesn’t work when coming back through).
OK, now you will see a chest, butDO NOT run up to it, creep up to it in DESCREET mode and get the key. Maneuver your wayall the way back through and open the locked door. Continue through and talk to theheadmaster wizard. He will let you join his school if you pay him 120 Kashes. Pay up andhe will assign you 3 tests:
1) The Blowgun Test.
2) The Balsam Flower Test.
3) The Island of Dome and Slate.
Now for the first test.. Go intothe room behind the Headmaster and prepare yourself. In this room are moving targets, youmust hit them all within a time limit, this test is quite tricky and takes a few turns towin. After you succeed see the Headmaster, he will give you a cool blowgun for completingthe test.
Now is the time to head back to Citadel Island and return the car part to Zoë. Get aferry ticket and head back home. Once on citadel Island, give Zoë the part, she tells youthat Baldino forgot to give you a portable radio and that she will call you when the caris ready. Buy another ferry ticket to Desert Island and go to Baldino's place, he willgive you a radio. You should now get a call telling you that Zoë is waiting at the docksfor you with your car. Get the car and if you like, practice using it at the racetrack..
Now onto the second test, you must find a flower in the desert.. This test took me awhile to complete.. Now how do you find the flower. OK, go to the trees at the secretentrance to the School, keep following the hill up until you find a place you can driveup. Once up, keep driving until you come to a jump, your car will make the jump and keepgoing until you get the flower. Go back to the School and speak to the headmaster, youwill receive a Horn of Healing for your efforts.
With this horn you can help you dino buddy, get your last ferry ticket back to citadelisland and go to your Dinofly, blow the horn at him 5 times and he will get up.
Now get your Dino buddy to take youto the Island of Dome and Slate for the third test.
Once at the Island of Dome and Slate, read the wooden card at the entrance and copy itALL, its boring takes ages, so I am nice enough to sent you a screen shot if you email me.In the maze you can only see the square you are standing on and you must choose left,right, up, down, etc. It is difficult so prepare to die a few times. Once you complete themaze, the Headmaster will give you a Slate, which the game will automatically record, mapsand mazes onto. The Headmaster will also ask you to return to the school.
Ride your Dinofly to Desert Islandand take your car to the Cemetery, enter the school and the Headmaster will give you yourdiploma and the second level of magic - GREEN BALL. He will also tell you to find theflying wizard and get a wizard costume from him, he also tells you of missing wizards andthat you should try to find them. First find the flying wizard, show him your diploma, andbuy the costume from him for 50 Kashes.
Go to the Hacienda and go into theroom with the fountain, The alien will talk to you thinking you are a wizard, he willoffer to take you to the wizards, though I don’t trust them, I followed him into themen’s sauna. SHIT!! big mistake, a whole alien base under the sauna, it seems thatthey are taking you to their home planet Zeelich in a space ship. Pick up the translator(the funny dome thing). And talk to the people in the space ship. Look at the touristbooth. When you have landed, follow the guards like the alien says.
Joe will see you and say hi.. thestupid elf got you put in prison. When you wake up, Joe will come to your cell and tellyou about the wizards, and a plot to kidnap Twinsun's children. A guard will come and openthe cell door. Bash him and run west until you see two levers, only pull the bottom one.Don’t exit the prison yet though, Look for a cell with a Mosquibee, run upstairs andpull the second lever you see, he is now free. Go back to the first entrance you opened,and talk to the Mosquibee. Go outside and kill the robot with your ball. Once you are outof the enclosure, go around the back of the prison, behind the dog kennels, jump over thefence and run to the building opposite. In here, you MUST take the left passage, twoguards will attack you , so kill them, and go down the lift. Go outside and you are at thespaceport, run past or kill the two guards, and go in the space ship. The ship wont takeoff, because it doesn’t have the orange cog like thing in the second terminal.
Run outside and enter the tallbuilding (a control tower), once inside, kill both guards and run up the stairs. Up thetop you will have to kill another guard and a scientist (the white sausage guys), grab thecog thing and head back down. Once outside, head for the space ship again, and use the cogat the second terminal. Now were off back home.
It looks like your flying skills need a little work, but hey, that’s the least ofyour worries. You should now get a call from Zoë. Its a bit late, the children have beenkidnapped, and the aliens have taken over the Planet. Head to your house (travel by therooftops not by ground level), and talk to Zoë, she tells you that Baldino wants you tomeet him on the Emerald Moon and that he has left you a package at the baggage claim.
Head to the Baggage Claim and go inside. The grobo will let you in and open the door foryou. In the next room is a suction thing and your parcel. Maneuver the suction machineover the parcel and then move the parcel into the lift. A door will open allowing you intothe next room. You either have 2 choices, pay the man in here 102 Kashes to move theparcel or figure out the puzzle yourself. I managed after hours of playing to work thispuzzle out, but I recommend paying the guy instead. Once you have worked this teaser out,go upstairs and get the protopack.
Now you should go to the Weather Wizards Tent and read a piece of paper on the desk. Mmmmhe needs a pearl, lets go to Desert Island, once their, drive to the docks. Instead ofgoing into town, go the opposite direction, keep running up until you arrive at a smalljetty. Ring the bell and a turtle will offer you a lift. Accept and he will dump you in acave. Inside is a HUGE clam shell, you cant jump over the spikes but you can fly. Get theIncandescent Pearl and go back to the jetty.
If you have been gossiping around lately, you might have heard about a Protection Spell.Do you remember seeing a small cave on an island, when you looked in the telescope on topof the Hacienda. Get Dinofly to take you there. Once you have landed, run down the pathand fly into the cave. This part gets tricky, you must dodge the bats and the fireballs.Find a place to land and jump over the spikes and kill to two skeletons. Here is anotherpuzzle (groan). See the passage above the right hand lift, that’s where we're headed.The point of this is to stack the 2 crates on top of each other and get in the gap. A wayto do this is to put the first box on the right hand elevator, jump the pit of spikes tothe left-hand elevator, go up and push the second box on top of the first box. jump downand use the lever for the right elevator. Jump the pit of spikes again, use the leftelevator, go across and jump on top the two boxes. Simple really..
Now continue along the passage, killing two more skeletons. Prepare yourself as you willbe taking on a big demon. I found the easiest way to kill him was to charge him inAGRESSIVE mode when his back is turned and clobber him. Get the protection spell (thisspell kicks arse because you cant drown if you get hit when using the protopack). Sinceyou cant get back the way you came, you must take the water way, turn on your protectionspell and protopack your way back past the bats and the spikes and fireballs until youcome out of the cave. Grab the Clover Box before continuing.
Now head for Citadel Island and go to the weather wizard’s tent. Use the pearl in thecaldron, you now have a Lightening Spell. You must now go to your neighbors and use theGallic Acid on his map. Cool, you now have a map of the sewers, and he gave you a specialkey. Talk to the locals and it will reveal info about 'Sendell's Ball' being inthe sewers. Head for the Tavern, and kill all the enemies in there. Walk behind the Barand look in a barrel for a key. Use the key and enter the Cellar. Follow the path downuntil you fall in a hole in the centre of the cellar (make sure you have full mana beforeyou enter the sewers). You are now in the centre of the sewers. Use the Pyramid key on thepad, and it will open a door. Inside will be a big ice ball. Only the lightening spell canopen it and lightening needs full mana. Once you get the ball you will have the thirdlevel of magic (Red Ball).
Now it is time to find Baldino on the Emerald Moon, your wife mentioned that the aliensare using the Temple Park as their Base. So that’s where I headed. Go the DesertIsland and make your way to the Temple Park. Say good bye to Twinsun because you wont seeit again from now on. Enter the park, you cant use the well as an entrance now, but youcan use the mineshaft. Go in and prepare yourself for ANOTHER puzzle (more groans). If Iexplained how to do this it would take another 20 or so pages, so work this one out foryourself. Some hints for this puzzle are.. 1) Shoot the arrows to change the cartsdirection. 2) You must head down 2 levels until you see a box protected by two fire ballshooting statues, use the Protection Spell,(inside the box is a key). 3) look for a ladderand a double door on the second middle level, (open the door with the key).
Now we are in the alien base. Turn left and kill the two sleeping guards, search theirstuff to find a key. Turn back and open the locked door. In the next room, kill the guardsand get a key from one of them. Open another locked door and you should see a Space Ship,Darn.. It doesn’t have the *ucking cog thing. Go north up the elevator killingguards as you go, Now fly over the electric bridge (leave it on after you are over it).Kill the guard in the next room and get the cog thing. More guards are at the other sideof the bridge, so turn it off and when they are on it, turn it on again. Now they arefried, turn the bridge off and run back across it to the Space Ship. Enter it use the key(the cog thing), and blast off.
When you land, grab the blue space suit and answer the passcode as 'Operation GreenMoon, I think (I know it was the bottom passcode)' (I think?). Go outside and talk tothe guards, they don’t recognize you and will tell you to go to the RegistrationBooth. Go inside the building with the green light on the door (you cant enter buildingswith a red light). Inside you will have to take the spacesuit off, with the space suit offthe guards recognize you. Continue into the next room and kill the guards, set all theswitches to green so you can enter the base from where ever you like, and copy look at themap on the wall (it will automatically copy itself onto your slate). The map will tell youwhere Baldino is being held. My advice is to explore the entire map, (there is a cloverbox sitting around somewhere), and then find Baldino, once you free him, his alien friendwill get shot. He says go to Island CX, Since there is nothing you can do to help, followBaldino out to the back exit, put on your space suit and escape outa here.
Well we seem to be stuck on the alien planet, we must now get some gas for Baldino andfind Island CX. Jump to the shore and talk to the old sailor, ask him about Island CX.
He charges you 100 Zilitos to take you there. 100 ZILITOS!!!!!!!, now that is a lot. Headto the Casino, we might make some money there. Pay the entry fee and play on the'match the three things' game (dunno its proper name). Play this machine untilyou have 75 Zilitos (no more than eighty), and you should get the key to the golden door.Go in and spin the wheel, but prepare to kill the gameshow host and his mate, (I usedprotection spell). DO NOT go into the upper passage that opened up you do that later. Youshould now have 175-180 Zilitos. Go out and visit the Twinsunian Souvenir Shop, buy hisMemory Reviewer (allows you to see all the cutscenes you have viewed).
Now we can pay that sailor his money. Rip Off!!!!, he took me to damn Celebration Island,well lets at least talk to the CX survivor while we are here. He tells us to find Mike'sGang and ask them to take me there. But before we speak to Mike lets go to the Island ofFrancos and get a couple of things that might be useful (including the Gazogem).
Once on Francos Island, every body is looking for some kinda Fragment. Lets find thisfragment, go to the Bazaar and buy a pickaxe. Now go to the day care, and talk to theoldest kid there, he tells us that he lost the key to the cupboard where clues to theFragment are, (the fragment was taken by an owl). Go to the Burgermasters and look in theburrow to the right of his house. You should now have a key, use it on the cupboard in theBurgermasters house and you will get a clue sheet. If you cant understand the clue sheet,all you have to do is find the tree (green colored), face the bazaar (where you bought thepickaxe), be in SPORTY mode, run forward about 6 steps, turn around and dig with thepickaxe (you should be facing the green tree, and standing on a patch of grass next to thesea).
Now, onto getting the Gasogem, run to the fence, it seems there is no way over, but thereis. Go to the place with the 2 pipes, jump on the lower pipe, and then onto a dent in thefence. You are now in the enclosure. Go into the closest building, you are now in the gasrefinery. Inside here you must pull or shoot levers that turn off the gas sprayerscompletely, or for a limited time. Again I could tell you how exactly to do it, but itwould take pages to explain. It ain't that hard to work out, but it does take a while, myadvice is to just put on your protection spell and run through. There is also a stagewhere there is no key to a door with dogs in it, you must shoot a scientist over the gap,and pick up the key with your ball. Once you have the gas, exit and jump off the verandah,onto a tap thing, and then onto the fence and then you are back in the Knarta's hometown.
Now, lets get a crystal that we will need very soon… Go to Celebration Island andclimb to the top. Now if you look to the northeast you will see a ladder. Fly across to itusing protection and climb down the ladder. Use the pickaxe on the crystals and you nowhave the green crystal, fly back across the lava and head back to Otringal to find Mike.
Now you should give the Gazogem to Baldino, you will receive the super fast JETpack. Whilewe are here we should also be thinking about seeing Mike at his bar, go into the buildingwith a dragon on the wall. Now you are inside you have 2 options, kill al the sailor guysand get a key to Mikes room, or going past the freak that looks like Marilon Manson andgoing into a door behind the curtains. If you choose the second one you will have to pull3 winches to open a window and push some pillars into a position where you can reach thewindow. Once you meet Mike, he will tell you to see Jonny Rocket in his hotel on the upperpart of this island.
To get to the Upperground you must have the JETpack (which I hope you have). Go to the topof the slope above the port. At the top will be a wooden platform and a door youcan’t reach by jumping, use the jetpack to hover over the water to the other bank,not the door. (The door is a back entrance to the Casino. Once on the next bank continuewestward past the Machine Gunners to the top of the hill. Avoid the alien swordsmen andthe Mansion they are guarding, run into the other building you see. You are now in theHotel, the Bellboy wont let you in so kill him, find Johnny Rocket, he is reading next tothe pool, talk to him and follow him into his room. He cant take you to Island CX either,but he gives you a Dissidents Ring that identifies you as a rebel, and tells you to go tothe Twinsunian Souvenir Shop.
Go all the way back the way you came, you can get back across the waterfall by adjacentlyrunning and jumping to the wooden ledge. Go to the Souvenir Shop and use your ring nearthe owner. He will open a secret passage to the other rebels. Once downstairs talk to theother rebels, the will send you to the Francos Elevator and give you a laserpistol, youneed a crystal to make it work… But hey, you already have it don’t you.
Head for the docks and get the Taxi driver to take you to Francos Island. On the islandhead for the fence again, jump over and head for the building you haven’t enteredyet. Kill the guards inside and you will see a lever puzzle, with your Lasergun shoot thelevers until they are in this order from left to right, Up-Down-Up-Down, run through thenow open doors to the harbor. Run to the Catamaran and you will sail to the FrancosElevator.
Now you are at the Elevator, get your Lasergun and protection spell ready. Prepare to killa huge 4-armed talking Gorilla, this guy is not really that hard. I even managed to killhim without protection and not lose a clover. Once he is dead… say your prayers asyou go down the elevator.
You are now in the Undergas at an island called Wannies. Kill the scientist and hit theswitch with your ball to get out. Now run past the guards and across the land bridge. Runpast the “Building Co” building and kill all the guards around the corner. Thisnext part takes ages, head into the mine on your right. In here are 7 gems, a Clover Box,and a Fragment. You must at least pick up EVERY gem and the Fragment. Once you have all 7gems and the Fragment, exit the mine and continue along the path northward. Keep goingpast the ferryman’s dock and enter another cave in the big round hill.
In the cave keep going straight ahead until you see a man asking for a slice of tart. Gowest here and then turn south (don’t exit the cave), in here is a family of Wannies,they will make you some tart, after you have recovered from your delirium pick up the kidsglove and then give the tart to the man that asked for it. He will give you a key to theDark Monks Chapel. Go inside the chapel and talk to the old Wannie. He will tell you thatyou can get to CX by going to the Mosquibee’s island. He will also send you to hismaid. Go out of the chapel and head back to the tart eating Wannie, go South and then Eastfrom his position and you should be at the Maids place. She will teach you the Song of theFerryman. Exit the cave and head for the Ferryman platform. On the platform sing theFerryman’s song and pay him 4 of your precious gems to take you to the Island of theMosquibee’s.
Once on the island pick up ALL the gems you can find (2-3 I think). Now talk to the flyingMosquibee and he will take you to the Queen. Show her your ring of Dissidents. She willgive you a test to pass. Inside the Arena are little brown balls. You must find a key inone of them, the key is in one of the balls coming from the top hole on the right wall.With the key open the right hand door and you should get the weapon. The BlowTRON.
Mmm, we seem to be under attack, and the Queen is gone. Damn we still cant get to IslandCX. Make your way through this maze of platforms. In the second scene there are two exits,one with a rope, and one is a hole in the wall. Go through the hole in the wall cancontinue along the path over the bridge. Climb up the ladder and ready that Glove youborrowed. The flying walrus will only die if you bounce his fireballs back at him, ittakes 5 hits before he dies. Now you can get the Mosquibee’s Fragment. Head all theway back to the Ferryman’s Platform and sing the song. Pay him 4 more gems to takeyou to Volcano Island.
On Volcano Island, pick up every gem you can find, and head up the island, you will haveto jump onto tiny platforms on the lava at a certain point, it is difficult and takes manysave games. Continue up the island until you find a cave. Inside is a clover box and someMosquibee escapee’s, talk to them to find out that the Queen is being held captive inthe Building Co. at Wannies. Go all the way back to the Ferryman Platform and call himagain. Get him to take you to Wannies.
When you arrive you must head for the Building Co. Inside kill the guards and make yourway through the complex until you come to a door that you cannot pass. When you enter, thenext door shuts. I found a cheat for this part, go in the doorway so the second doorcloses, then face the open doorway and use a Nitro Meca-Penguin. Mr. Meca just walksstraight through opening the other closed door allowing you to continue. Kill the guardsin the next room and pull the lever opening the Queen’s Cell. Run in and talk to her.She will give you the key to her secret passage to Island CX, talking to her a second timereveals where the passage is hidden. Hmmm, the keyhole is on her Throne. Exit the buildingand head for the Ferryman and pay him to take you to the Mosquibee’s Island.
Now you MUST pick up every gem on this Island, you only need 4 more in the game. When youhave four gems. Head for the Queens Throne, it was empty but now it is protected by a kickass boss. Use protection and charge the Goblin and its guards. Once they are dead use thekey the Queen gave you. Walk through this suprisingly small passage to Island CX.
WE ARE FINALLY HERE!!! You are in a small enclosure, kill all the guards and walk throughthe locked door into another similar enclosure. Again kill the guards and enter the door.Now we are inside, there is a lake which you must jetpack across, use protection or avoidthe walrus and the sea serpent. Go into the next room and pull the lever on the north wallwhile avoiding the swordsmen. Go through the west room and use the elevator. You willfinally meet the Emperor, and ummm kill him. But he triggered the reactors on the EmeraldMoon to run into Twinsun. Sendell will now contact you via Sendell’s Ball and tellyou to collect all four Fragments, kill Dark Monk, and head back to Polar Island toprevent the Emerald Moon from colliding with Twinsun. Before you leave, grab the EmperorsSword - a KICKASS weapon. Leave the island the way you came and head for the passage.
First lets find the Fragments, you should have 3 of the 4 already. We have the WanniesFragment, the Mosquibee’s Fragment, and the Knartas Fragment, which leaves only theSups Fragment. The Sups live at Otringal, so we have to go all the way back through theUndergas to the Elevator. We will start by going all the way back through the passage andthe Mosquibee’s Palace. Go down the rope exit (making sure you have 4 gems). Call theFerryman for the last time and get him to take you to Wannies.
At Wannies, head for the elevator, killing or avoiding guards as you go. Enter theelevator using the right entrance, kill the guard and scientist and flick the switch. Atthe top of the Francos Elevator take the catamaran to Francos Island. Go all the way backto the Knarta’s hometown and catch the Taxi to Otringal.
At Otringal, you must go to the Upper part of the island again. This time killing theSwordsmen outside the Emperors Palace. One of them has a key to the locked door, gothrough the door and continue up the hill through anther door. You are now inside thepalace. The palace is a maze of square rooms, and you must somehow make your way to wherethe fragment is. In each room is a chest or an enemy holding a key to the next room. Thepath through is quite simple, go upwards through the rooms as far as possible and then goleft until you come to a room with large northward facing double doors. Go in this doorand fight your way up to a statue. The statue will explode revealing another Boss, he ispiss easy to kill, so you shouldn’t need any advice. Get the last Fragment and makeyour way outa the palace following the path you took to get here, though the enemies inthe rooms are random, I have always found the Stanley guy from Time Commando in the lastroom on your way back out.
We now have the forth level of magic – FIREBALL, and the full key. Head forCelebration Island, Dark Monk supposably resurrected himself there. Climb up the mountainand enter the Temple. Use the full key in the centre of the room, and walk outside. Nowyou will see a lengthy scene revealing who the Dark Monk really is (I cant tell you, findout for yourself), After Dark Monk has finished his jabbering, climb up the podiums thathave now risen, and jump onto the big book and jump up the arm.
You are now inside the statues head. Put your protection Spell on immediately and runthrough the room to the screens that are locking the Wizards up, the correct combinationfrom left to right is: 2, 1, 4, 3. Now you must run to the button near the trapped Wizardsand press it. Cool now the Wizards are free and will blow a hole in the cage to allow youto continue. Now you will be 2 levels down in the Statue and you will meet Dark Monkagain. After he has finished threatening you, don’t move, just jump on the elevatoragain. Now you are 3 levels down.
This part is hard, make sure you have full mana now. Run south down the passage and downthe stairs, There will be an elephant with a triple missile launcher, use lightening tokill him. Grab his key and run back to the elevator, go into the cage and kill bothelephants, now you can use the final elevator down to level four. Down here you must againkill another missile launching elephant and get its key.
Run through the cage and go HALFWAY down the stairs. SAVE here and continue down thestairs, Here you will meet Dark Monk for the last time. Have a lightening spell ready andcreep forward until both the guards and Dark Monk are on the screen. Use lightening and itwill kill the guards and severely weaken Dark Monk, now charge him and kill him, it isntthat hard any more, he will also have a clone of himself to kill, just use protection.
Damn, the children were cut loose, but don’t worry, you cant save them anyway, walkto the left towards the lava and watch the BRILLIANT end game cutscene.
Thank you (again) Adeline, for the most wonderful experience I have ever had with myPC… Hey, even the credits are cool. And DO NOT think the LBA idea has worn thin, itreally rules and I am looking forward to another sequel.
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A good casual game should not only be hard to turn off when it’s time to get back, to, well, life – but it should also tug at your thoughts to the point where you’re itching to sit back down at the computer and resume playing whenever you have a spare moment.
Realore Studios’ Turtle Odyssey 2 is this kind of game.
At first, I wrote off this arcade-like “platformer” title as a mere Super Mario Bros. clone – you know, run from the left of the screen to the right, pick up items, jump on enemies and find the end of the level – but at some point in the third world I realized this surprisingly addictive game had nicely built upon this familiar formula.
In this sequel, you once again play as Ozzy the Turtle, who accidentally cracks a slab of ice and lets a mysterious creature go free. So he takes it upon himself to begin an underwater adventure through six magical worlds, spread out over 50 levels, to restore the world back to normal.
As Ozzy navigates through these watery levels, he can jump, double-jump (to reach higher levels), kick objects towards enemies, shimmy or swing across ropes, and ride seahorses for added speed. Interestingly, the game makers let you control the action using either the keyboard, the mouse or an optional gamepad.
Enemies include spiky fish and poison flowers you must avoid, octopuses you must jump on, crabs that require two jumps to destroy, and boss characters such as huge pearls you need to let fall asleep before pouncing on it. In total, there are 17 unique underwater enemies.
All the while, Ozzy must collect coins, treasure chests and gold bars to rack up points, as well as find hearts for extra lives, red jewels to open the door to finish the level, and lucky stars to spin a roulette wheel and win bonuses at the end of each level (such as more armor for Ozzy, an extra life, or bonus timed levels where you have 60 seconds to collect as much money as possible).
At the end of each level players can also win awards (viewed in the swank Trophy Room) if all enemies are destroyed, all monies are collected and all secrets were found. Oh yes, perhaps as a nod to the Super Mario Bros. games, Turtle Odyssey 2 features many hidden levels (at least two per level) that rewards players for exploring the sea, with more treasure to be found.
The story, however, can get a bit hard to follow, perhaps because of the poor grammar at times (the game makers are Russian). Examples: “I had a wonderful time in Arctic and I met a strange heavily fury fish,” followed by “There are no such!” Ah well, as fun as this game is, you’re really not playing to see what happens in the story next.
Another small beef is the inability to play past levels. Once you complete a level, it would be nice to be able to play it again as often as you like.

Minor shortcomings aside, Turtle Odyssey 2 is a fun and colorful platformer adventure for gamers 4 to 104. It may not win any wards for ingenuity but it definitely grows on you to the point you can’t wait to see what’s next for Ozzy.