Contents.History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game Jack Lot, a based on for business use. This was followed in January 1978 by Super Break which was its first actual video game. More than 15 arcade games were released by Data East in the 1970s.Data East established a U.S. Division in 1979, after its chief competitors and had already established a market presence.
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In 1980, Data East published which became its first major arcade title. While making games, Data East released a series of interchangeable systems compatible with its arcade games, notably the which soon became infamous among users due to technical problems.

Data East dropped the DECO Cassette by 1985.In 1981, three staff members of Data East founded, who then supported Data East for a while before becoming completely independent.In 1983, the company moved its headquarters to a new building in, where it stayed for the remaining of its lifespan.Data East continued to release arcade video games over the next 15 years following the. Some of its most famous coin-op arcade games from its 1980s heyday included,. Karate Champ was the first successful fighting game, due to being one of the most influential to modern fighting game standards. It was also the subject of the litigation, in which Data East alleged that 's infringed the copyright in Karate Champ.Data East also purchased licenses to manufacture and sell arcade games created by other companies. Some of its licensed games included, and, all licensed from, and, licensed from.
It had a brief stint as a arcade licensee in the mid-1990s, starting with.Data East entered the market in 1986 with the release of for the. Although this was the first title that Data East published for a console, it wasn't the first game the company developed for the home market as it had earlier designed the Famicom ports of and; both of which were programmed by Sakata SAS Co., Ltd and released. In North America, the subsidiary Data East USA was the first third-party company to release video games for the.
Data East would become a licensee for several home systems, notably the Famicom/NES (1986), (1988), (1990), (1991), (1991), (1993), (1995), (1996), (1999) and (1999). Several of Data East's video games series, such as, and, were created specifically for home consoles.Data East also made machines from 1987 through 1994, and included innovations such as the first pinball to have sound ( ), the first usage of a small in along with the first usage of a big DMD (192x64) in. In designing pinball machines they showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. Some of the properties that Data East licensed for its pinball machines included,. Data East is the only company that manufactured custom pinball games (e.g. For, the movie, or ), though these were basically mods of existing or soon to be released pinball machines (e.g. The pinball division was created in 1985 by purchasing the pinball division of and its factory and assets. Brain challenge questions.
Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to in 1994. At the time of the buyout by Sega, Data East Pinball was the world's second-largest pinball manufacturer, holding 25 percent of the market.
Although all of Data East's pinball games were developed in the United States, several were released in Japan by the parent company.Although video games represented the majority of the company's revenue, Data East had always been involved in engineering. Outside of video games, Data East produced image transmission equipment, data communication adapters for satellite phones from, and developed equipment for ambulances. According to the company's website, its Datafax product, released in 1983, was the world's first portable fax machine.By the end of the 1990s, the company's American division, Data East USA, was liquidated. No official announcement of this was made; instead, calls to Data East USA's offices were greeted with a prerecorded message from marketing manager Jay Malpas stating that the company had closed its doors before Christmas 1996. Their final releases were.
The Japanese parent company itself withdrew entirely from the arcade industry in 1998 and had accumulated a debt estimated at 3.3 billion yen. Data East filed for reorganization in 1999 and stopped making video games altogether. All customer support pertaining to video games was halted in March 2000. For the following three years, Data East sold generators, continued to develop compatible devices for NTT DoCoMo phones and licensed some of its old video games to other companies. Nonetheless, the company's restructuring efforts were not enough to put back the financial problems brought by the 1990s.
Consequently, in April 2003, Data East filed for and was finally declared bankrupt by a Tokyo district court on June 25, 2003. The news was released to the public two weeks later, on July 8.Most of Data East's video game library was acquired in February 2004 by, a Japanese provider. G-Mode also owns the Data East trademark. However, some games are owned by instead of G-Mode, notably, the series and the trilogy.
Likewise, the rights to the series and currently are the properties of and, respectively. The titles related to Data East were acquired by in September 2010. The other properties of Data East were transferred to Tactron Corporation, the asset management company of the Fukuda family. Tactron sued twice during the 2000s decade for, but both cases were dismissed.As of February 2014, Tetsuo Fukuda (aged 74) is the chairman of Uriima, a small Japanese developer of software applications for medical professionals. Products For a list of video and pinball games released by Data East, see. ^ Data East Corporation (15 April 2001).
Archived from the original on 15 April 2001. Retrieved 23 February 2017. CS1 maint: BOT: original-url status unknown.
^ Data East Corporation (10 January 2001). Archived from the original on 10 January 2001. Retrieved 23 February 2017. CS1 maint: BOT: original-url status unknown. '.' December 8, 2002. Retrieved on October 20, 2009.
Compute, Volume 12, Issues 1-5. Small System Services, 1990.
Retrieved from on May 17, 2010. ^. Data East USA Inc. Retrieved 23 February 2017.
^. ^ Data East Corporation (15 April 2001). Archived from the original on 15 April 2001. Retrieved 23 February 2017. CS1 maint: BOT: original-url status unknown. ^.
Retrieved on 2016-11-30. Sas-sakata.co.jp (1987-12-18). 'Sega Buys Game Development, Pinball Groups'. December 1994. P. 284. Data East Corporation (20 April 2001). Archived from the original on 20 April 2001.
Retrieved 23 February 2017. CS1 maint: BOT: original-url status unknown.
^ 'Data East Goes South?' July 7, 2003. Retrieved 23 February 2017. Data East Corporation (13 June 2002).
Archived from the original on 13 June 2002. Retrieved 23 February 2017. CS1 maint: BOT: original-url status unknown. Archived from on 2018-11-11.
Retrieved 2018-11-30. CS1 maint: archived copy as title. ^ Smith, David. 'G-Mode Buys Up Data East Catalog',.
February 2004. ^. SEGA of Japan. September 11, 2007. Retrieved 2 June 2008. (in Japanese).
Retrieved 2008-08-03. (in Japanese). Retrieved 31 July 2008. ^.
^. 6 February 2017. Retrieved 6 February 2017. ^. Retrieved 23 February 2017.
^. ^. posting on Data East's closure, July 8. Retrieved 10 April 2013.External links. (archives). (or.