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For quite a lot of its duration, Tank! Isn't a particularly brilliant video game. It's a simplified spin on, which I love, but since EDF is hardly the most complex of enterprises in the first place, paring it back even more leaves you with something that can feel a bit threadbare. Throughout the grindy campaign, you're dropped into a series of bland little arenas and tasked with finishing off hordes of mechanical spiders, dinosaurs, floating heads, sea serpents and the odd ten-storey mammoth, while accidentally bringing any surrounding skyscrapers, boulders and temples down in weightless chunks.
If I'd only played Tank! For five minutes, I would have loved it. It has the trappings of a cult classic: destructible environments, B-movie art design, giant monsters and, of course, tanks. Its initial appeal is different from anything else in the Wii U's launch line-up.But even with all the cartoonish tanks and giant robo-gorillas, I walked away from Tank! Unsatisfied.Extended play does not flatter this slapdash arcade port.
Earn your stripes by winning one tank battle at a time and climb up the ranks to become the greatest war marshal the world has ever seen! 💣 BALLISTA - Sling bombs and knock back enemies!
The mundane single-player campaign and repetitive multiplayer modes force players to pilot slightly different tanks with slightly different weapons to fight the same hodgepodge of monsters ad nauseam.For all its external charms, Tank! Is a waste of time.
The structure is clearly intended for arcades, where players spend a dollar for a minute of monster-shooting novelty, then never play the game again. It grows dull after more than a few minutes of living room play.

With no need to pay attention to the action on screen, my brain focused on itemizing 's many flaws.Beating campaign levels earns medals, and medals unlock new tanks. To unlock all the tanks and levels, you will need to replay many of the stages with different tanks — a repetitive and exhausting experience.Each tank has a standard projectile, along with two special abilities fueled by power-ups scattered across the battlefields. Special abilities include weapons that stun, puncture and nuke enemies, along with the buildings around them. The variety of weapons add the tiniest splash of strategy to the game, but don't expect any defensive capabilities.
Lacks things like shields or health bonuses or evasive maneuvers. Victory is determined by who can deal the most damage the fastest.I'd understand the absence of shields and the like if the designers intended to create a realistic tank simulation, but these tanks simply don't behave that way. They're lightweight and roll forward like cheap toys. Their turrets don't pivot, so they can't strafe by driving one direction and firing another. They don't feel like tanks. They could be anything really: cars, motorcycles, bicycles, camels.